I'm making a game in which I'd like to randomly generate star systems. Which is cool. The trouble I'm having is working out exactly what limits I need to place on the generation. So far, the ...
There is somewhat of an abstract way of generalising the notion of planets. Standard definition of planets is, obviously: "planets are the objects formed from the residual material surrounding a ...
I'm writing a space game that I want to give a more "realistic" feel. When looking for a reference as to distribute elements in planets (for mining, etc) Instead of finding the more usual percentage ...
We know that planets form as a result of gaseous material revolving around a center of mass that froze to form planets. However shouldn't the angular speed of that matter increase as they go closer to ...
As has been pointed out by @Envite in the context of a more general discussion (see Generalised planets?), there seems to be a moderate possibility for protoplanetary discs forming main-sequence stars ...
If gravitation (attraction of mass) is the cause of the formation of all celestial bodies then how come the numerous small bodies found in asteroid belts spread over an orbit instead of clustering ...