Short Answer: No.
Longer: The magnetizations of a typical (…eh) meteorite, and the Earth for that matter (a question of scale and reference, never absolute) just aren’t that great. A meteor is reasonably hypervelocity (few km/sec, though it can vary widely), and the relevant path length short- Earth’s magnetic field is detectable but weak at a short range, on the distance scale of the Earth-Moon system, let alone the scale of the inner Solar System. The “magnetized” notion is as much a product of modern, precision instruments as much as the inherent field strength of the sample.
Put these together, and the incoming body just can’t be deflected thousands of km in a few seconds. And not when that body is likely to be tumbling, with some arbitrary vector, that becomes something else arbitrary when an atmospheric load then appears…then changes the surface and even shape of the body…then changes the mass, for some meteors.
The notion of ‘magnetic!!!’ as some sort of Jedi-like magic is an unfortunate product of low science appreciation (physically, not emotionally), low math levels, and high levels of presumption/self-satisfaction. The practice of engineering, science, and to extents related fields is to assume one’s hypotheses are wrong first. One’s burden is then to winnow down the steady flow of hypotheses, in some hope of uncovering a “keeper.” The immediate implication is that one’s burden is, in practice, to erect tests and other hurdles before oneself, so that one’s wrong hypotheses will fall (preferably sooner and easier), then the borderline ones, then the decent but still flawed ones, and so forth. Civilization has honed this burden; we start with our internal thought debates/experiments, move to quick paper analyses (“back-of-the-envelope” stuff) and external referencing (literature search and hypothesizing with our colleagues, whom we value for their relevance and qualification), and if the hypothesis still stands, vigorous analyses and tests. We do it this way, and in this order, because another order wastes time, effort, hardware, etc. all of which cost some money.